Dragon88 wrote:Wrench: I have got a map 75% completed for the new server. I have placed about 7 of the cool dragon pawns into the map. I can't find a way to make them re-spawn. Is this possible or are they a 1 time thing? I have to get with Serial_Killer before the release as I used LonesomeGlen-Sniper-Edition base map for it.
I did a lot of running backwards
Meow_Mix wrote:managed to get the hang of the weapons in one try
wrench wrote:Meow_Mix wrote:managed to get the hang of the weapons in one try
That's cuz you're smarter than the average bear. I worry it's too hard for new players to figure out the weapons, so I plan to install "ServerMenuMutator" (Tabbed help/info menu pages in-game) to provide on-demand docs n tips to players (via 'F12' or other keybind). Hmm, maybe those docs will explain the effects of various relic pickups too.
wrench wrote:Thanks for suggesting "monster manager", moonshad. I've rarely played INV & until digging into this project didn't realize mutators were available to apply runtime changes to monster health, size, etc. At your suggestion, I checked out MM... but for this scenario, the closest solution (but no seegar) seems to be the InvasionEverywere2 mod.
I see that MonsterManager lets you choose 'wave', 'extreme wave', or 'random'... but this still isn't flexible enough.
With both mm and IE2, here's the missing piece: although they enable setup of various config "sets", they don't enable you to call one specific set (via maplist commandline) this match... and a different "set" next match. It's either on, or off. Yeah, you can change the active config via webadmin ~~ but I'm saying a predetermined, map-specific, config "set" needs to be applied every match, via automation.
We need to wind up with a maplist something like:
mybigmap.ut2?Mutators=GimmeMonsters.BigSet
someothermap.ut2?Mutators=GimmeMonsters.BasicSet,UnrealGame.MutLowGrav
mytinymap.ut2?Mutators=UnrealGame.MutLowGrav
waterymap.ut2?Mutators=GimmeMonsters.WaterSet
mountainmap.ut2?Mutators=GimmeMonsters.HillSet,UnrealGame.MutLowGrav
In the meantime, I have installed a set for InvasionEverywere2 which spawns one dragon at a time into the match. We can enable IE2 (or not) for any given map in the maplist... or enable it on/off for all maps, as a voteable mutator. Right now it's setup as a 'voteable' mutator, but if anyone votes it into play and leaves... it will remain enabled 'til someone votes it away (resets to off only upon daily server restart)
BTW, in case my intent wasn't clear in the earlier post, the planned result won't be "in some maps you score points by killing players OR dragons". It will be "in some maps, you need to dodge near-invulnerable dragons while trying to kill players".
Yeah, very cool stuff. Great to know -- code to borrow from if I wind up rolling my own monster mut.it also lets you choose how many to spawn at a time and a few other things
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