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Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby Humble_bob » March 26th, 2010, 2:23 pm

I'm downloading the mod and because this is a mutator, if we run it on the server end of things it will permanently replace a vehicle, the scorpion I'm guessing but don't for sure. My thoughts on this are to have Dragon88 alter some of the maps like you described, flat track, wide open maps and call this mutator from the individual maps themselves rather than the server and we can then use the police cars only on the maps where they work best.

Nice find and the maps you are finding are awesome and helping to grow our maplist. Keep up the good work Tri! [smilie=icon_biggthumpup.gif]
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » April 17th, 2010, 5:37 pm

Cool Skin: Buratino.

Kind of a creepy Pinocchio like character.

Image


Download Skin From My MediaFire Account: WinZip Format.
http://www.mediafire.com/?ngqeyjz41nw
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby Galileo » April 17th, 2010, 6:41 pm

lol funny looking guy-
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby Humble_bob » April 18th, 2010, 11:49 pm

I really wish I knew how to do the animation stuff. I think it would be fun to create custom characters. I've always wondered what a Smurf would look like carrying around a gun. LOL
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby Galileo » April 19th, 2010, 2:53 pm

Triangleman been looking for a sniper ghillie suit for the osok server, have you run into any in your quest for everything ut2004?
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » April 19th, 2010, 7:51 pm

Ooooh!! That sounds like a good hunt. I'll post up anything close.
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby Humble_bob » April 19th, 2010, 8:44 pm

I do want to make a post on Sarah's behalf here, she has not forgotten about trying to make a ghille skin for ODC, but she is working so hard to take care of broken down butt, let alone two research papers due in two weeks. She misses all of you so much and hopes that when school is out on May 7th that she will be able to game a lot more in her free time rather than doing homework.

She says to tell you all hello and hopes to see everybody soon. [smilie=icon_biggthumpup.gif]
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » April 19th, 2010, 10:02 pm

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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby sweendog » April 20th, 2010, 6:47 am

Humble_bob wrote:I do want to make a post on Sarah's behalf here, she has not forgotten about trying to make a ghille skin for ODC, but she is working so hard to take care of broken down butt, let alone two research papers due in two weeks. She misses all of you so much and hopes that when school is out on May 7th that she will be able to game a lot more in her free time rather than doing homework.

She says to tell you all hello and hopes to see everybody soon. [smilie=icon_biggthumpup.gif]


Well, it's been heaven without her whinny, naggy voice around!!!!!! [smilie=icon_evil.gif] [smilie=icon_evil.gif] [smilie=icon_evil.gif] [smilie=icon_evil.gif]



Tell her, we miss her too [smilie=icon_cry.gif]
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby Humble_bob » April 20th, 2010, 7:45 am

[smilie=icon_fies_06.gif] [smilie=icon_fies_06.gif] [smilie=icon_fies_06.gif]
Tri I LOVE that skin of the soldier and the gun he is carrying. I have that gun in real life. Cobray MAC 11 with a 10 inch suppressor. That is too cool. My suppressor is a dummy one of course but it looks identical to the one in the skin. Awesome!!
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » April 20th, 2010, 6:42 pm

Humble_bob wrote:[smilie=icon_fies_06.gif] [smilie=icon_fies_06.gif] [smilie=icon_fies_06.gif]
Tri I LOVE that skin of the soldier and the gun he is carrying. I have that gun in real life. Cobray MAC 11 with a 10 inch suppressor. That is too cool. My suppressor is a dummy one of course but it looks identical to the one in the skin. Awesome!!


That gun is in the Remote Strike 2004 Pack. This is my favorite UT2004 weapons Mod. Here's a Download site if you'd like to goof around with it in instant action.
http://unrealtournament2004.filefront.c ... 2004;24953

That bad boy must really be incredible to fire in real life [smilie=icon_fun_08.gif]
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » April 22nd, 2010, 10:13 pm

Copperhead:
Image

Covert Operator
Image
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » April 24th, 2010, 8:20 am

Blind Sniper asked the following question: Is is possible to feign your death?

Thought I saw a Mutator for this. Here it is: Ragdoll Madness
http://www.megaupload.com/?d=GVLLE4CG

Wow, this is cool. Took me a little to understand. Configure mutator to "Ragdoll Madness: Base Mutator"
Choose how long you want to fake your death. For instance 15 seconds.
In game, when you wish to fake death: Type:" Tilde(~)mutate toggleragdoll

that's it. you fall over dead. It's soooo cool. After the selected time, you pop up alive and well. Boom!!!! you make your kill.

Image

- Ragdoll Madness: Base mutator : Cut & Paste from the "Read Me" file....."

This will give the players the possibility to feign death or turn into ragdoll mode in some other cases.
Actually the AI doesn't make any difference with a feign-deathing player and a normal-mode player.
See just above to know how to use the feign death feature.

configurable properties:

>Feign death time: The maximum time allowed to keep feigning death (0.0 = no limit)

>Jump pads madness!: This crazy feature will force every player that use a JumpPad to be turned in ragdoll mode before jumping. Let's feel all the fun of DM-Plunge or DM-Sulphur :)

>Get-up dodge: As a player turn from ragdoll mode to normal mode, he will try to do a little dodge if he doesn't throw himself out of the map. If false, he will just do a little jump.

=====================================================

- Ragdoll Madness: Weeds

The players will be more sensible with some type of attacks and fall down of pain.
YOU MUST ADD the previous Base mutator if you want this one to work!

configurable properties:

>Fall-down damage: The minimal amount of damage that will make a player fall.

>RagdollDuration: The time a fallen player will stay down.

>Only specific damage types: If true, the players will be sensible only with the four following damage types.

description of the defaults damage types set (they could be difficult to configure; only for advanced users):

Damage Type 1: Class'Engine.fell' --> when a player take falling damage. Funny and realistic results :)
Damage Type 2: Class'Onslaught.DamTypeRoadkill' --> when a vehicle run into a player. So they will be more difficult to kill by running into them.
Damage Type 3: Class'XWeapons.DamTypeShieldImpact' --> The Shield gun's damage type. To make melee fights more attractive.
Damage Type 4: Class'SkaarjPack.MeleeDamage' --> Monster's melee damage. Funny results with big monsters. Just try with Unreal 4 ever's Goro :)

=====================================================

- Ragdoll Madness: Physics

This complex mutator will allow you to modify the ragdolls physics properties. You can edit it in a funny, realistic or what way you want.


>Air friction(angular vel): Difficult to explain. This value adds resistance against angular velocity of ragdolls. <0.0 = ragdolls rotating faster and faster, ~0.0 = No or little dicrease of rotating velocity, >7.0 = Ragdolls look like moving statues

>Air friction(linear vel): Difficult to explain too. This value adds resistance against linear velocity of ragdolls. <0.0 = ragdolls accelerating while they're in air, ~0.0 = No dicrease of velocity, >7.0 = Difficult to move a ragdoll: it will immediately stop.

>Gravity scale: Ragdolls' dependance of gravity.

>Ragdoll Mass: The simulated mass of the ragdolls. High value = difficult to move a ragdoll, it will look very heavy.

>Velocity restitution: The bounciness of ragdolls. <0.0 = No bounces, 1.0 - 2.0 = little moves of arms and legs and powerful bouncing, >6.0 = Flubber-mode ;)

>World Friction: The bodies friction with the world's geometry. <0.0 = Ragdolls gliding on the ground, 1.0 = smoothed velocity dicrease, >2.0 = high friction: ragdolls will stop very strongly when they hit something and could get stuck easily in some objects.
Last edited by TriangleMan on December 10th, 2011, 12:58 am, edited 1 time in total.
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » May 11th, 2010, 5:46 pm

UT2004 Swap Tool.

Sometimes I miss such obvious things. This is a must for a mutator geek.

Image
Image
Download UT2004 Swap Tool: http://www.mediafire.com/file/gjggywjzwlf/UT2004 Swap Tool.zip
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby Galileo » May 11th, 2010, 6:59 pm

Just a warning for server admins this tool will cause lag on your server. For local play it is a great tool!
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » May 11th, 2010, 7:26 pm

Take a look at this bad boy: Black Strider. This is a cool vehicle!
http://www.motionbox.com/videos/d498d8b11c1aecce5c
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby Humble_bob » May 11th, 2010, 9:56 pm

Can that even be classified as a vehicle? My goodness. I needed one of those on the highway the other day. Bet they would cut that thing off in traffic!!
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » May 12th, 2010, 9:29 pm

This is one heck of a vehicle link: Winkyboy UT2004 Vehicle Index: Gives a pop up pic. There's a little icon on each pic with a DL link. Fast DL. All Kinds of great vehicle stuff. Very Well Done!

http://www.dorkforce.com/winkyboy_files/ut2004/
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » May 20th, 2010, 8:06 pm

Excessive Redeemer:

Ok. Saw this on a YouTube Vid: There are some instructions as to how to achieve this and I felt compelled to do so.... Here's what I found.
YouTube Vid: http://www.youtube.com/watch?v=qu-AQYVn ... re=related

WeaponStuff Mutator: Download: http://download.cnet.com/Unreal-Tournam ... 82826.html

Enhanced Weapons: Download: http://www.utzone.de/forum/downloads.ph ... &rating=10

Image
Image
Image
Image

Sure enough, It works, and it's AWESOME!!!
Here's my quick vid:
Last edited by TriangleMan on December 10th, 2011, 1:30 am, edited 1 time in total.
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Re: Links: Maps, Skins, Mutators : UT2004 Zip and UZ2 Format

Postby TriangleMan » May 30th, 2010, 12:49 pm

UT2004 Naval Combat:

These two mutators must be installed to play a select few maps in: ONS & VCTF. The game play is out in the ocean. Smooth, wonderful. Very much enjoyed / enjoying...

This install does not create a new Game Type. Just check for the naval maps in ONS & VCTF:

1. UT2004 Navy Mod: http://unrealtournament2004.filefront.c ... _Mod;30425
2. UT2004 Navy Patch: http://unrealtournament2004.filefront.c ... atch;30426
3. UT2004 Air Power 3.2: http://unrealtournament2004.filefront.c ... _V32;27130
4. UT2004 Air Power 3.2 Patch : http://unrealtournament2004.filefront.c ... date;30423

Review: There are two maps: NavalCombat & NavalWarfare. These maps should show up in VCTF & ONS. For some reason, The ONS-NavalCombat didn't show up. Here it is: http://www.mediafire.com/?zzjo0diaxvz
Last edited by TriangleMan on December 10th, 2011, 1:35 am, edited 1 time in total.
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